Age of Asteroids

Multiplayer real time strategy game. The player can control units, build buildings on asteroids and capture another player’s asteroids. The end goal is to capture 2/3 of all the asteroids. To achieve this the players would need to manage their resources and micromanage their battles.

My primary responsiblity was programming the build and resource functionality of the game. Also making sure these kind of things were communicated through the network to the other client. Lot’s of bugfixing when using networking. Using git in combination with SourceTree for version control.

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