Rutger as Game Developer

I like to work together in teams and I get along pretty quickly with new people. I’m an open minded person who likes to learn more about programming, game development and new tech. During my study I learned to work together with artists and designers to create a finished game. I've graduated from Saxion University in collaboration with Gamelab Oost. My first job since then is at Engine Software, where we work on porting and improving current games to different consoles or PC platforms. Below you'll find the projects I'm most proud of.

FestiCrowd / Startup company

FestiCrowd / Startup company
Developing FestiCrowd and starting my own game company!

VR Wapenkamer

VR Wapenkamer
VR weapons room project for the Dutch ministry of Defense.

Graduation: Localization Tool

Graduation: Localization Tool
During my graduation internship at Gamelab Oost I developed a localization tool.

Dino Safari

Dino Safari
This game was made to be played by children in a tech-museum. Our goal was to educate children with a fun game on how infrared works.

GameJam: McCafe

GameJam: McCafe
A LiNK CMGT Gamejam game. Timelimit: 48 hours Theme: Slow

Devil Sea

Devil Sea
Pirate game in my first year where I was responsible for the boat upgrades, shooting, and UI functionality.

Age of Asteroids

Age of Asteroids
Multiplayer real time strategy game. I was responsible for the resource mechanics and sending this across the network.