Week 15: Another!

A wild enemy appears!
So another enemy that needs developing. I’m on 1 EPW (enemy per week) now ๐Ÿ˜€ .
Okay, jokes aside, this enemy requires yet another way of movement. It sort of moves forward a couple of units in animation and then in Unity the position needs to snap in between the animations to the new location of the previous traveled animation distance.

This required from me that I started using StateMachineBehaviours for the animator states. There was no other way, I had thought all the way around it because initially we wanted to avoid using it. But in order to create good transitions between the animations we needed the StateMachineBehaviour.

Also since this enemy could only travel in units of a certain distance I needed to make the draggable handles in the editor snap to the same lengths.

Since I nailed the workflow this time I was done pretty soon actually.
This meant that I got to start on the following enemy on thursday. This enemy will be a lot more complicated than the previous few, and next week I’ll tell you all I can!

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