I started on another enemy, and I just love working on these. They are pretty clear-cut in what needs to be done and since I’ve done it before it’s kind of the same workflow I’m used to. This enemy is again a little different to the other enemies. I can’t say too much but I think I’m able to say that this one chases the player around the level, which creates some new difficulties in making the movement work. But this works nice already. There are some issues currently with it spawning and then flipping around and shooting into space once it touches something. I think this is because of the way I’m setting the enemy upright and the colliders on it colliding with elements in the level during this rotation. This enemy needs all the default quirks and features of course; animation, movement, scoring, and particles. The particles and animations and particles will be implemented next week.
Last friday I also worked a bunch on the internship report, and continued this in my spare time during this week. It should be done somewhere next week.