This week I worked on a tool that helps with making sure that all assets are parented in the correct hierarchy object when they get dragged into the scene. I had some trouble with this since Unity doesn’t like when you mess with the hierarchy and specifically the order in which you change things like that. So me and Tim concluded after a couple of days that it wasn’t worth it. 
So I asked Jouke (the person who requested the feature) if it was alright to just create a button to reparent all objects that were not parented yet instead of doing it automatically. He said that would be a great improvement already. 
I ran into an issue on friday where a label tool we use internally would conflict with the tool I expanded this week. I  tried to improve things but it didn’t really work out. More on this next week…