Week 7: Upcoming Title

So, good news! This week I’ve worked on an upcoming title and some new features for this game.
Last week ended with some issues with the way labels are applied using two different sets of company tools in Unity that kind of conflicted. I talked with Tim about it and concluded that is was not a priority right now to go and fix that. It seemed like intended behaviour for some part and we’re going to be working on an upcoming title for which we need a prototype pretty soon.

I’m very excited to be working on this because I really like the prototyping phase where it’s basically working closely together with designers in the team to make sure that the features I’m writing are actually what they had in mind. I was confused at first about the workflow and how to aproach creating features and asking for feedback so I asked Stefan how to go about it. Here are my notes about this design phase:

  1. Think about implementation of provided design and provide feedback to the designer who created the document. Think like this: “What do I need to do to make xyz work in code”. From there write down how I think this will work and what issues or unclear designs come to mind.
  2. Check back with Tim on my now improved documentation to make sure this is right, work feedback into my document.
  3. Build a prototype, this doesn’t have to be top level coding but it just has to work for now.
  4. Ask the designer(s) for feedback on my prototype and discuss on what they think would work really well. Take notes!
  5. Work the feedback into the prototype, check again with designers (repeat until satisfied)

So what I’m actually working on I can’t say ofcourse because of the NDA but it involves player controls and fail conditions. 🙂

Leave a Reply